AI Insights · Timothy · October 2022
Top 5 Roguelike Games in Colombia Q3 2022: Performance Overview
Discover the performance trends of the top 5 Roguelike games in Colombia for Q3 2022, including downloads, revenue, and active users.
In the third quarter of 2022, the top 5 Roguelike games in Colombia showed varied performance metrics across downloads, revenue, and active users. Here’s a detailed look at how each game fared.
Diablo Immortal from Blizzard Entertainment, Inc. experienced fluctuating weekly revenue, starting at around $4.5K and peaking at $5.4K in early July. By the end of September, revenue was around $3.2K. Downloads saw a significant spike mid-July, reaching 23.6K, but later declined to 1.1K by the end of the quarter. Active users also peaked in late July at 55.6K before gradually decreasing to 20.7K in the final week of September.
Soul Knight, published by 泽阳 李, had a steady weekly revenue, peaking at approximately $723 in mid-July and ending the quarter at around $526. Downloads remained relatively stable, with minor fluctuations, reaching a high of 6.6K in late June and a low of 2.8K in late August. Active users showed a consistent trend, maintaining around 56.5K by the end of September.
Looney Tunes™ World of Mayhem by Scopely, Inc. had modest weekly revenue, peaking at $325 in late August. Downloads were fairly stable, with a peak of 2.9K in early August and ending the quarter at 1.9K. Active users showed a slight increase, peaking at 5.3K in early August and ending the quarter at approximately 4.3K.
Hero Wars: Alliance RPG from Nexters Global LTD saw steady weekly revenue, peaking at $1.8K in late July and ending the quarter at around $1.1K. Downloads fluctuated, peaking at 2.7K in mid-September and ending the quarter at 1.9K. Active users saw a peak of 10.5K in mid-September before slightly declining to 9.5K by the end of the quarter.
RAID: Shadow Legends by Plarium Global Ltd had a steady revenue stream, peaking at $1.2K in early July and ending the quarter at approximately $850. Downloads remained relatively stable, peaking at 2.1K in late June and ending the quarter at 1.3K. Active users showed minor fluctuations, peaking at 3.6K in late June and ending the quarter at around 3.1K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.